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Soulcalibur II (ソウルキャリバーII Sōrukyaribā Tsū) is a weapon-based fighting game developed by Project Soul and published by Namco and the third installment in the Soul series. It was originally released for the arcades in 2002, before being ported to GameCube, PlayStation 2 and Xbox in 2003. A high-definition port of the game, titled Soulcalibur II HD Online, is currently in development for the PlayStation 3 and Xbox 360.
Compared to Soulcalibur, Soulcalibur II has improved graphics and introduces new characters, stages, and music.
Key game engine improvements include an easier "step" and "avoid" systems, arena walls (rather than ring-out ability on all sides) and wall-specific moves, a three-step Soul Charge system, a clash system that is used when two attacks would hit each other resulting in a white flash, Guard Break attacks which put a blocking player into a post guard-impact state. just frame moves awarding additional hits to players who could time their command inputs well, and a revised Guard Impact system that removed height-based Impact moves and instead used a more unified system (high and mid attacks are countered using Repels, mid and low attacks are countered using Parries).
Soulcalibur II presents the normal modes from most fighting games: Arcade, Team Battle Mode (similar to arcade, but with teams of up to eight characters and without cutscenes or endings), Time Attack (fight against the clock to gain records), Survival Battle and Training Mode. There are also "Extra" versions of these modes, intended to allow the use of the Extra Weapons. Each character has one according to their story, and are shared by groups of two (for example: Mitsurugi → Taki, Taki → Mitsurugi) with the exception of the console-exclusive characters. As in Soulcalibur, there is a "Museum", containing character artwork, various videos (like Arcade Intro or WMM intro and Ending) and Weapon Exhibition. There is also the "Profile Viewer" (to see character's stories) and "Battle Theater" (to see CPU vs CPU battles).
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